Updating exisiting networks in bottleneck comapnies

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A little back of the envelope math (thanks to AR/VR developer Chris Wren) based on the headset resolution and framerate of the Oculus Rift and HTC Vive indicates that livestreaming a 360 video VR experience would require a bitrate of 81 megabits per second. Right now, peak download speeds on 4G approach only 50 megabits per second.Our current mobile networks are simply not designed to handle thousands of users using VR headsets.5G is also fundamental for robust social VR experiences.5G networks should help us talk as naturally in the virtual world as we do in the real one.5G and DCPolicymakers in DC can help bring 5G to life by freeing up government-held spectrum for commercial use, removing barriers that’ll ease build-out, and encouraging the technological innovation necessary to take our existing networks to the next level.The Federal government needs to actively work with wireless carriers to ensure that they can manage the massive increase in data that will come with VR.Virtual reality (VR) was all the rage at this year’s Mobile World Congress.It took a few years but the big players in the telecom industry are finally beginning to take notice of this transformational new tech.

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The other hot topic at Mobile World Conference was 5G, the yet undefined wireless standard that will power future generations of smartphones.

These two technologies are inherently intertwined and Zuckerberg knows it.

In launching the Telecom Infra Project, Zuckerberg described virtual reality as one of the “killer apps” for 5G networks.

By ensuring that mobile networks have access to the necessary resources to build out 5G networks, they’ll help to usher in the future of VR.

The good thing is that progress is already being made on Capitol Hill.

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